![]() A set of six panels at the top, four of which are Firestorm-specific (version details, wiki and Jira links, and on the far right, Firestorm social media links), and two related to official SL information (grid status data and links to information on current grid issues, LL support and grid status updates).In all, the “new” Splash screen can be split into five elements: It incorporates elements familiar to Firestorm users and also to users of viewers that use splash screens more closely modelled on Lab’s own. Whilst not strictly part of the 6.5.3 release, having been prototyped with and added to the 6.4.21 release, Firestorm now has a new splash / log-in screen. Do, however, make sure you back-up all your settings safely so you can restore them after installing 6.5.3.There is no need to perform a clean install with this release if you do not wish to.Additional Improve Graphics Speed Floater Panels.More Robust Encryption of Login Credentials.Not all of these are covered in the notes below, and readers are referred to the official release notes alongside of this article. ![]() Again, from an end-user perspective, one of the most noticeable of this is likely to the incorporation of the 360º snapshot capability, which is also looked at in detail below.Īlso as per usual, Firestorm 6.5.3 includes additional fixes and updates directly from the Firestorm team to also improve the user experience. As such, these elements for the major focus for the notes below.Īs per usual, it also brings Firestorm closer to the current official SL release viewer by including a number of updates and capabilities previously released by LL. This is a significant update to Firestorm, containing major new elements aimed at helping to improve viewer performance / the user experience. My AMD FX idles most of the time.On Monday, March 21st, 2022, the Firestorm team released version 6.5.3 of their viewer. Vulkan and DirectX12 wouldn't change a thing about your CPU usage, they would mainly just allow more drawcall throughput which would allow the GPU to work down more stuff, you would just get more rendering done in the same CPU usage (since its the limiting factor in SL).īD has loaded nothing off to the GPU either, your increased CPU usage is completely unexplained but i'd guess its simply because its an Intel. In Firestorm you might have overused DoF or Shadow resolution causing the GPU usage to spike so hard up that the CPU starts idling because the GPU is bottlenecking rather then the reverse. In Firestorm there's only a single option i know for sure can instantly 100% your GPU and thats Depth of Field and only if you blur the screen like crazy and have it set to max resolution. There isn't much to load off onto the GPU to begin with. I wonder did they offload the work to the gpu? Oddly for saying Firestorm has no support for advance multi-core utilization it bumps up gpu usage when shadows are on with no change in cpu. ![]() Sansar on the other hand gets results like 10% cpu usage and a whopping 89% gpu. This is why tech like Directx12 and Vulkan were invented. While running full settings in a crowded place the cpu was over 68%.gpu was just sitting there at 16%. Note that i made the local chatbar not hide on focus loss for this snapshot otherwise it would hide automatically every time i send chat or click outside the window (once again something from Viewer 2 and also Viewer 1), both can be configured seperately. Here is an example of what is considered the defacto "recommended" default layout. ![]() The change was done with a seperated local chat in mind, whereas local chat is collapsed to a single line chatbar (like Viewer 2 had) and resting in the lower left corner right below local chat messages while the CHUI conversation window is in the right lower corner (once again like the old Viewer 2) since IM messages appear at the top right and go from top to bottom, this is due to technical reasons, since the CHUI window is no longer "docked" it isn't part of the layout IM toast chain anymore and wont "push" IMs to not occlude them. This was done to bring the conversation floater a tad bit closer to the old Viewer 2 chat system which used chiclets (which now don't exist anymore sadly) and autohiding IM windows. Jokes aside, yes it does use the mostly unaltered CHUI, the only major change (aside from layout tidying up) done to it is the IM tabs being on the right rather than the left. "You never see pictures of the UI because the UI is a horrible mess and completely unusable" ~ that accasional user every now and then. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |